Showing posts with label Children's Culture. Show all posts
Showing posts with label Children's Culture. Show all posts

Thursday, May 8, 2025

CFP Sponsored Session - Silly Old Bear? Adaptations, Appropriations, and Transformations of Winnie-the-Pooh (7/15/2025; NEPCA online 10/9-11/2025)

Silly Old Bear? Adaptations, Appropriations, and Transformations of Winnie-the-Pooh

Co-sponsored by the Monsters & the Monstrous Area and Disney Studies Area

Call for Papers for 2025 Virtual Conference of the Northeast Popular Culture Association (NEPCA)

Thursday, 9 October, to Saturday, 11 October, 2025

Submissions are open until Tuesday, 15 July by 5 PM EDT


A. A. Milne’s Winnie-the-Pooh has always been a bit of a shapeshifter manifesting under various names and appearances since the start of his now over one-hundred-year career as a transmedia figure. Over the past century, Pooh and his associates from the Hundred Acre Wood have been adapted and appropriated to feature in artwork, cards, clothing, collectibles, comics, cookbooks, fiction, films, games, illustrations, memes, musical theater, original videos, philosophical treatises, plays, poems, radio broadcasts, self-help manuals, stuffed animals, songs, streaming video, television programs, theatrical productions, theme park attractions, and translations as well as critical commentaries and works of scholarship. These stories tell of their adventures across time and space, and each text offers a unique approach to the characters. Notably, Pooh and his band have often undergone radical transformations through various parodies and pastiches, with many more innovative approaches appearing since their move into the public domain beginning in 2022. 


In this session, we seek to catalog and critique some of these various takes on Winnie-the-Pooh and his companions. We ask you to explore how these adaptations, appropriations, and transformations of these familiar figures connect to and/or diverge from the Poohian tradition established by Milne and illustrator E. H. Shepard. We want you to uncover what these works might say about the gang from the Hundred Acre Wood, the creators of these new works, and, ultimately, ourselves as the receivers of these texts. We encourage you to make use of the resource guide provided at https://tinyurl.com/SillyOldBearRG in formulating your approach. 


To submit a proposal, please review the requirements and procedure from NEPCA’s main conference page at https://www.northeastpca.org/conference. Proposals should be approximately 250 words; an academic biographical statement (75 words or less) is also requested. Payment of registration and membership fees will be required to present. More details on exact costs will be forthcoming. 


Direct submissions to the Monsters & the Monstrous Area can be made at https://cfp.sched.com/speaker/sTP9T9X3cW/event. Address any questions or concerns to the area chair at popular.preternaturaliana@gmail.com


Further information on the Monsters & the Monstrous Area can be accessed on our blog Popular Preternaturaliana: Studying the Monstrous in Popular Culture at https://popularpreternaturaliana.blogspot.com/.  

Further information on the Northeast Popular Culture Association (NEPCA) can be accessed from our new website at https://www.northeastpca.org/




Friday, April 4, 2025

CFP Dracula: A Companion (3/31/2025)

Just came across this. Apologies for the late posting.

CFP: Dracula: A Companion

deadline for submissions: 
March 31, 2025
full name / name of organization: 
Matthew Crofts (University of Hull), Maddy Potter (University of Edinburgh)

CFP: Dracula: A Companion

Matthew Crofts & Maddy Potter

Dracula: A Companion is intended to both be an essential guide to interpreting Bram Stoker’s Dracula and a collection of new perspectives supporting a reshaping of the way the text is taught and engaged with by students. 

Fundamental to the approach of this companion is placing the text at the epicentre of its own cultural afterlife and pop culture status. Beginning with the novel’s inception and influences, Dracula is positioned as a ‘spark’ that ignited the character's enduring popularity and presence across the globe. From here, the familiar topics the novel is understood through will see novel perspectives, accounting not only for new and exciting research, but exploring  how Dracula’s immortality stems from how it can be subjected to new approaches, showcasing the versatility of the book, and its continued capacity to lend itself to readings that speak of topical cultural concerns. 

The final sections prioritise the way the text has been reshaped to suit contemporary audiences, distanced from the ‘original’ novel through adaptation and literary pastiche. Every ‘version’ of Dracula has the potential to be someone’s first encounter with the character, and may be what they think of when hearing the name. By giving this aspect a clear focus it establishes to students and readers alike that ‘Dracula’ is not contained within the novel, but has become a myth recognised across the globe.

We kindly request abstracts of no more than 250 words for either full essay style chapters of 4,500 words or shorter case studies focusing on individual texts of approx 2000 words. We are also open to further ideas, suggestions, and questions. The deadline for abstracts is Monday March 31st 2025. Full contributions are expected to be due at the end of Summer 2025.

Please email abstracts or any other enquiries to madeline.potter@ed.ac.uk & m.crofts@hull.ac.uk

 

Potential topics (but by no means limited to):

  • Theatrical Influences on the novel’s form Historical influences

  • Transylvania as a mosaic (Hungarian and Irish Parallelism)

  • Stoker: a biographical reading

  • Global Dracula Stoker’s own travels

  • Dracula in translation 

  • New perspectives on sexuality: LGBTQA+ readings/drag

  • New scientific & medical readingsNew perspectives on race

  • Romany enslavement

  • Dracula as Sensation fiction/Victorian popular fiction

  • Publishing practices

  • Reception of Dracula

  • Reading Dracula as a werewolf text

  • Neo-Victorian readings

  • Wider cultural understanding of Dracula [Intended as shorter chapters, akin to case studies of texts]

  • Dracula adaptations, appropriations and pastiches

  • Neglected adaptations (eg. The Claes Bang/Gatiss version, The 1977 Louis Jourdan version)

  • Neglected adaptations from non-anglo/American countries

  • Non-Western Draculas 

  • Dracula for children: eg. Hotel Transylvania eg. Count Duckula 

  • Dracula games (computer and table-top)

  • Dracula in New Media & Fandom

Thursday, March 17, 2022

CFP Special Issue on "Monsters" or "monstrosity" in artworks intended for children (4/30/2022)

This appears to be for a Special Issue of Language, Culture, Environment.



"Monsters" or "monstrosity" in artworks intended for children

source: https://call-for-papers.sas.upenn.edu/cfp/2022/03/02/monsters-or-monstrosity-in-artworks-intended-for-children

deadline for submissions:
April 30, 2022

full name / name of organization:
KIMEP University

contact email:
lcekimep@gmail.com



The journal is seeking submissions of between 6000 and 8000 words on the topic of "monsters" or "monstrosity" in artworks intended for children. The works can be from literature, but also from film, internet, or other media, in any national tradition or historical period. Submissions may include inquiries into how the monstrous or the figure of the monster functions metaphorically, or otherwise serves to interpret or mediate the adult world to children. The deadline for submissions is 30th April 2022.



Last updated March 8, 2022

Wednesday, March 31, 2021

CFP The Mouse’s Monsters: Monsters and the Monstrous in the Worlds of Disney (8/1/21; NEPCA virtual 10/21-23/21)


The first of two special calls for NEPCA 2021:

The Mouse’s Monsters: Monsters and the Monstrous in the Worlds of Disney

Joint Session Proposed for the 2021 Conference of the Northeast Popular Culture/American Culture Association

Sponsored by the Monsters & the Monstrous Area and the Disney Studies Area.

Virtual event, Thursday, 21 October, through Saturday, 23 October 2021.

Proposals due by 1 August 2021.



The Northeast Popular Culture/American Culture Association (a.k.a. NEPCA) prides itself on holding conferences that emphasize sharing ideas in a non-competitive and supportive environment. We welcome proposals for presentations of 15-20 minutes in length, from researchers at all levels, including undergraduate and graduate students, junior faculty, and senior scholars, as well as independent scholars. NEPCA conferences offer intimate and nurturing sessions in which new ideas and works-in-progress can be aired, as well as completed projects.

For this session, at present, we’re most interested in proposals related to representations of monsters and the monstrous in the traditional Disney brand and to Pixar. Submissions related to more recent properties and acquisitions (for example the Muppets, ABC, ABC Family/Freeform, Saban Entertainment, Marvel, Lucasfilm, Twentieth Century Fox, and Hulu) might be set on an alternate panel. All submissions will also be considered for inclusion in a collection of essays based on the topic.



Potential topics might include the following:

  • Adaptations of classic monster stories.
  • Aliens.
  • Animals as monsters.
  • Attractions.
  • Bad dreams.
  • Communities of monsters.
  • Constructs.
  • Cryptids.
  • Curses.
  • Dinosaurs.
  • Disguises.
  • Disney as monstrous.
  • Disney Villains.
  • Gargoyles.
  • Ghosts.
  • Halloween.
  • Halloween-themed productions.
  • Horror-themed productions.
  • Human “monsters”.
  • Imaginary creatures.
  • Legendary creatures.
  • Magical creatures.
  • Magic-users.
  • Othered individuals.
  • Reanimated dead.
  • Shape-shifters.
  • Technology and monsters.
  • Undead/zombies.
  • Underworld and other realms of the dead.
  • Vampires.
  • Weather-related monsters.



If you are interested in joining this session, please submit the following information into NEPCA’s online form at http://bit.ly/PopCFP2021.

  • Proposal Type (Single Presentation or Panel)
  • Subject Area (select the “Monsters/Disney (Joint Session)” at the bottom of the list)
  • Working Title
  • Abstract (250 words)
  • Short bio (50-200 words)


Address any inquiries to the area chairs: Michael A. Torregrossa (Monsters & the Monstrous) at popular.preternaturaliana@gmail.com and Priscilla Hobbs (Disney Studies) at p.hobbs-penn@snhu.edu.

Presenters are also required to become members of NEPCA for the year.

Friday, March 19, 2021

CFP Nightmare Before Christmas Essay Collection (5/3/2021)

Sorry to have missed this earlier.

CFP: Nightmare Before Christmas (Key Films/Filmmakers in Animation series, Bloomsbury)


Source: https://fanstudies.org/2021/01/28/cfp-nightmare-before-christmas-key-films-filmmakers-in-animation-series-bloomsbury/


This edited collection will consider Nightmare Before Christmas as a milestone in animation and film history as well as a key cultural object with lasting impact. The book will be inserted in Bloomsbury’s Key Film/Filmmakers in Animation series.

In the thirty years since its release, Nightmare Before Christmas has drawn repeated academic attention. Many of these contributions have seen the film as an entry point to larger arguments about Tim Burton’s work, whether in terms of its animation (Cuthill 2017), representations of gender (Mitchell 2017), and use of fairy tales (Burger 2017). Less often, Nightmare Before Christmas has been considered in relation to other frameworks, such as its presence beyond the film industry, in theme parks (Williams 2020a, 2020b), and the way it negotiated changing cultural expectations of children’s media and horror (Antunes 2020). Though this literature has shed light on several aspects of the film’s significance, there is to date no sustained scholarly inquiry that brings these insights together and examines the historical and cultural significance specifically of Nightmare Before Christmas. This edited collection seeks to address this gap, considering the different layers of meanings and history of Nightmare Before Christmas from pre-production to the present day.

Nightmare Before Christmas was released quietly in 1993 under Disney’s Touchstone banner and sold primarily on the art-house appeal of its animation technique, amid fears that a close association with child audiences would harm Disney’s reputation. But the film was an immediate success and has since been reclaimed by Disney as one of its most beloved family titles. Growing into a cult phenomenon, Nightmare Before Christmas still cultivates a dedicated fandom across the globe today with an array of merchandise, tie-in products, and other media.

Nightmare Before Christmas marks an important moment of technological development in stop-motion animation, and the technique has continued to have a key presence in the industry, particularly associated with horror- and gothic-inspired narratives (Selick’s Coraline and ParaNoman, or Burton’s Corpse Bride and Frankenweenie), where it blurs questions of suitability for child audiences and continues to fuel debates about the art of animated films and its target audiences. Indeed, the specific combination of stop-motion and children’s horror in Nightmare Before Christmas is key to how the film has negotiated genre, suitability, and other cultural categories in its original and retrospective reception, questions which often become tangled with ideas of nostalgia.

More recently, Nightmare Before Christmas continues to serve as a point of reference for negotiations of genre and of the boundaries between mainstream and niche cultures, both on screen and in spaces of fandom. Its many afterlives expand well beyond the film industry, occupying manga and comic books , board games, and other paraphernalia, as well as physical rooted localities through events such as the live-staged musical, theme parks, and in exhibits (Hicks 2013), as well as through the fan practices that the film has inspired, such as fan fashion (Cuthill 2017) and makeup, cosplay, textual production, and transcultural fandom.

How can we best understand Nightmare Before Christmas and its significance in the history of film and animation? What is Nightmare Before Christmas’ legacy thirty years on, and how does it continue to challenge and delight audiences, scholars, and industry today?

This book aims to collect diverse and original insights into the meanings and impacts of Nightmare Before Christmas from a range of disciplinary perspectives and methods. Some suggested topics include:
  • Nightmare Before Christmas in animation and film history;
  • animation and genre (musicals/fairy tales/horror/family/etc);
  • narrative structure in Nightmare Before Christmas and the audience;
  • stop-motion as animation technique and cultural object;
  • animation and branding practices;
  • Nightmare Before Christmas as seasonal media (Christmas/Halloween);
  • suitability, animation, and young audiences;
  • children’s horror animation before and after Nightmare Before Christmas;
  • animation and nostalgia;
  • animation, technology, and art;
  • the music of Nightmare Before Christmas (songs, covers, re-releases, etc.);
  • the politics of representation in Nightmare Before Christmas;
  • childhood in Nightmare Before Christmas and its associated texts and practices;
  • authorship and associated debates (Burton/Selick/Elfman/Disney), including the links between Nightmare Before Christmas and other works;
  • franchises and franchising relationships;
  • live and experiential events linked to the film (live musicals, theme park attractions, the Beetle House restaurants in New York and Los Angeles, Tim Burton exhibitions, etc.);
  • transmedia and merchandise (Funko figures, action figures, board games, clothing and make-up, cookbooks, etc.);
  • transnational critical and audience/fan reception;
  • fandom, subcultures (Goth/emo), and fan practices, including transformative works (fan animation, fanfiction, fan videos,…);
  • cosplay and the body in Nightmare Before Christmas fandom.

JQuestions and informal discussion can be directed at any of the three co-editors: Filipa Antunes (a.antunes@uea.ac.uk), Brittany Eldridge (brittany.eldridge.18@ucl.ac.uk), and Rebecca Williams (rebecca.williams@southwales.ac.uk). Formal proposals (under 300 words) and short bio should be emailed to Rebecca Williams by 3 May 2021.



Tuesday, January 12, 2021

CFP Conference series 50+ Shades of Gothic: The Gothic Across Genre and Media in US Popular Culture (3/7/21; Conference series | 50+ Shades of Gothic: The Gothic Across Genre and Media in US Popular Culture)

 

Conference series | 50+ Shades of Gothic: The Gothic Across Genre and Media in US Popular Culture

full name / name of organization: 
PopMeC research collective and academic blog
 

Confirmed keynote scholars so far: Enrique Ajuria Ibarra, Xavier Aldana Reyes, Kyle Bishop, Kevin Corstorphine, Justin Edwards, Anya Heise-von der Lippe, Michael Howarth, Evert J. van Leeuwen, Elizabeth Parker + Michelle Poland, Julia Round, Christy Tidwell, Jeffrey Weinstock, Maisha L. Wester.

Please, check this page for updates on keynote talks and panels.

 

Defining the Gothic has proven to be a difficult and elusive task for scholars, possibly as this literary current often pervades cross-genre narratives and media, embracing many topics related to the very essence of human nature. Indeed, the nature of whatever it may mean to be human seems to be at the core of William Veeder’s definition the Gothic as a healing mechanism found in societies that “inflict terrible wounds upon themselves,” especially in order “to help heal the damage caused by our embrace of modernity” (1998: 21). This wide definition of the Gothic acknowledges the pervasiveness of the genre and its ramifications when it comes to reacting—“healing and transforming” (1998: 21)—to the perils of societal structures and thus confronting the manifold disruptions of social and moral codes, as well as the actual and imagined fears intrinsic to the cyclical crises our societies face. The advent of modernity represented a major concern in the post-revolutionary United States. Inspired by the literary genre that emerged in 18th century England and its subsequent evolutions, Gothic fiction became a suitable means for exploring the newfound anxieties relating to the specific configurations of the colonial societies and their challenges as new communities. Drawing on European gothic tropes and arguably starting with Charles Brockden Brown’s tales, American Gothic fiction has been popular throughout the centuries up to the present day. Furthermore, many popular culture products engage—in more or less overt ways—with gothic elements in the attempt to confront myriads of conflicts, anxieties, and epochal concerns that have marked our societies. 

 

The struggle between dictated social conventions and the repressed, multifaceted self—liable to fragmented identity and ambiguity—has been central to Gothic narratives. Hidden moral, social, and scientific aspirations emerge, often accompanied by the tension toward a liberation of repressed desires and the fear of the consequences of such liberation. Moreover, the creation of taboos and moral codes set hierarchical boundaries for society to theoretically function without disruption. Gothic characters and dynamics blur such boundaries, thus facing social and psychological dilemmas peculiar to contemporary contexts, and strugglingagainst uncertainty, mistaken self-conceptions and perceptions of reality, contradictory behaviors, feelings of guilt, and exasperation. Terror might lie in altered psychological states, be intrinsic to an incomprehensible or unacceptable alien outsider, or haunt the places where a character would naturally feel safe.

Gothic modes have also been characterized by the notions of disturbance and indulgence, or by a peculiar sense of irony and self-consciousness. An underlying presence of the supernatural and the unspeakable quality of many anxieties facilitate revelations that often remain implicit to a complex narrative structure. Gothic narratives are populated by devil figures and dreamlike sequences that blur the line between the conscious and the unconscious. The conflicts permeated by gothic modes tackle the unresolved battle between good and evil, the tension between the body and the psyche, the passage from childhood to adulthood, and the transgression of social and moral codes. The gothic panoply includes spatial tropes (isolated places, Medieval monasteries, caves, graveyards, ruins, family houses, etc.); claustrophobic urban settings or overwhelming wilderness; scientific experiments that challenge divinity and defy the boundaries of knowledge; allegoricalnon-human entities; anxieties toward the future and technocratic realities; and ambivalent stances toward the past that oscillate between fear and attraction, and are fueled by the instability of memories.

In recent years, many popular culture artifacts outside of the usual terrain of horror and the Gothic have exploited Gothic modes to reveal the terrors of everyday life. Sophisticated narratives have employed gothic modes to take on disruption, questioning reality, as well as challenging the boundaries of conformity and raising issues related to xenophobia, death, social anxieties, alienation, displacement, and self-consciousness. Because of the versatility and diversity of gothic modes and their—more or less subtle—exploitation across media and popular culture products, we call for contributions fitting the thematic lines described below.

 

This is a call for presentations that will be organized thematically in different sessions, as detailed below. However, the analysis of any type of popular culture products across media is welcome. We invite presentations on gothic modes in film, (web)tv series, comics and graphic novels, video games, animation, products aimed at children and young adults, genre fiction, and theatrical performances.

Each session will be composed of a talk with a keynote speaker (30 min. approximately) followed by panels, each organized as a sequence of short presentations (each 12-15 min. maximum) and a moderated discussion among participants. Scholars at any stage of their career are welcome, and the panels will be organized accordingly.

Panels will be pre-recorded in their entirety: the presenters and moderators will agree on a date for the pre-recording, with a limited public composed of PopMeC editors. The session will be post-produced and uploaded to the PopMeC YouTube channel and social media platforms, according to the series’ calendar (to be defined, starting early April with an introductory session and streaming a new session every week). The participation in the sessions is free of charge.

 

PopMeC accepts presentation proposals (300-350 words approx.) about any aspect related to the call. The proposals will be peer-reviewed and selected on a rolling basis by our editorial team and external collaborators, who will get back to you as soon as possible. Please, send your proposal to popmec.call@gmail.com, attaching your text, inclusive of a short bio (100-120 words), name, affiliation, and email contact in a single file (.doc, .docx, .odt).

Organizing committee: Anna Marta Marini (PopMeC chief editor), Mónica Fernández (board editor), and associate editors Laura Álvarez, Paula Barba, Trang Dang, Michael Fuchs, Sofía Martinicorena.

 

THEMATIC SESSIONS:

 

  1. THE HOUSE AS GOTHIC LOCUS + THE UNCANNY AND THE US FAMILY

Ever since the publication of Edgar Allan Poe’s short story “The Fall of the House of Usher” in 1839, the house as a locus of all sorts of personal, sexual and spatial tensions has been a preeminent site for the Gothic in US popular culture. In a country that had purportedly left the aristocracy of the Old World and its decaying ruins behind, the ordinary site of the family house became the favored space where gothic narratives and modes could be channeled, giving rise to a long-standing tradition that explores the perils lurking in the realm of the familiar. Gothic modes have been exploited to tackle the spatial dimension, especially in relation to the idea of home and family, family trauma, the destabilization of the domestic, the uncanny, and the idea of home as a metaphor for the nation.

Deadline for presentation proposals: February 28, 2021

 

  1. GOTHIC AND THE ETHNIC OTHER + BODIES AND BOUNDARIES

Gothic narratives revolving around invading non-humans and unspoken anxieties related with the assumed dangers of “racial intrusion” have been used to elaborate more or less overtly on ethnic otherness. The contact and confrontation with the ethnic other have been linked to the unwanted blurring of both metaphorical and material boundaries. The ethnic minority body has been perceived as the unsettling product of a physical and cultural miscegenation, an unstable blend evoking ambiguous representations transgressively exotic and immorally, savagely inferior altogether. At the same time, Gothic narratives protagonized by ethnic minority subjects have been created, giving voice to their own anxieties and perceptions of ethnic boundaries and xenophobic terrors. 

Deadline for presentation proposals: March 7, 2021

 

  1. ECOGOTHIC

American culture has maintained a strained relationship with nature and the environment ever since the arrival of the first settlers. The vast lands that they encountered were conceptualized simultaneously as a bountiful Garden of Eden that would facilitate the colonial experience, and as a “howling wilderness” that threatened the first, precarious settlements. Environment-related anxieties have permeated into all cultural forms, often through Gothic imagery. More recently, environmental concerns have more to do with the durability of the planet and the increasingly worrying consequences of human activities upon it, often resulting in (post)apocalyptic narratives. 

Deadline for presentation proposals: March 14, 2021

 

  1. BODIES AND BOUNDARIES + GENDER, SEXUALITY AND THE GOTHIC

Body-related anxieties have often been connected to gender, sexuality, and physical otherness, as fears and struggles intrinsic to the wish for liberating repressed, unconventional, or assumedly immoral desires. Socially imposed boundaries blur, connecting with feelings of guilt, degeneration, excess, disruption. The corporeal “other” becomes the image of transgression, depravity, and the breaking of taboos related to the body in all its forms. Themes related to sexual pleasure, physical abjection, body transformation, and gender become at the same time stigmas and boundaries to cross in order to express and face one’s own true self.

Deadline for presentation proposals: March 21, 2021

 

  1. CHILDREN AND YA GOTHIC STUFF

Children and YA gothic narratives have dealt with anxieties related with development, a growing awareness of the self and one’s own sexuality, the transformations within the family environment, the increasing necessity to cope with external contexts. The creation of gothic worlds—belonging to either an alternative reality or the characters’ imagination—has also been exploited as a means to represent the complex passages between different stages of life, coming-of-age experiences, and conflicts internal to the characters’ everyday life as children.

Deadline for presentation proposals: March 28, 2021

 

  1. AUTOMATA, CYBER TERROR AND TECHNOCRATIC REALITIES

The extent of contemporary human reliance on technology has stirred up new embodiments of the uncanny elements found in traditional gothic horror. As a response to the fear of technological advances, anxieties about the future and parasocial relationships, robots and automata have replaced the ghouls of our nightmares. Similarly, in lieu of a haunted mansion or a labyrinth, we come to find the liminal space of our technological anxieties represented in our immaterial existence in the online realm. 

Deadline for presentation proposals: April 4, 2021

 

Presenters will be welcome to submit an article related to their presentation topic, to be peer-reviewed and published on our platform (https://popmec.hypotheses.org ISSN: 2660-8839) as part of a special section dedicated to the subject. According to the feedback and participation the series raises, we will consider proposing the publication of an edited volume collecting selected contributions.

 

You can find this call published here: https://popmec.hypotheses.org/3576

 


Last updated January 12, 2021
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Tuesday, January 5, 2021

Update CFP Monsters in/of Children’s and Young Adult Literature and Culture (virtual session) (2/28/21; PCA)

 

Monsters in/of Children’s and Young Adult Literature and Culture (virtual session)

Sponsored by the Monsters & the Monstrous Area of the Northeast Popular/American Culture Association for the Children’s and Young Adult Literature and Culture Area of the Popular Culture Association

Session planned for the 2021 National Conference of the Popular Culture Association, virtual event, 2-5 June 2021

 

Monsters seem to be everywhere growing up, but it is only recently that studies have explored their appeal and impact on the development of children and young adults. In this session, we hope to continue this work by exploring the following themes: our need for monsters as children and/or young adults, the ways monsters of children’s and young adult literature/culture have changed over time, and how these monsters have shaped us as we grow. Proposals on monsters and texts from any period or medium will be considered as long as they relate to children’s and young adult literature and culture.

Address any inquiries about the panel to the Monsters & the Monstrous Area Chair at Popular.Preternaturaliana@gmail.com.

 

Membership in the Popular Culture Association (a.k.a. PCA) will be required to present as will a registration fee. Further details and submission instructions at https://pcaaca.org/conference/submitting-paper-proposal-pca-conference. Membership starts at $50, while this year’s registration rate has been reduced to $95.

Please submit your proposals into the PCA database for review (select the Children’s and YA Literature and Culture Area). Submissions should be made by 28 February 2021.

 

 

Tuesday, December 8, 2020

CFP Monsters in/of Children’s and Young Adult Literature and Culture (1/6/2021; PCA 6/2-5/2021)

I'm pleased to announce the call for our sponsored session for PCA:

 

Monsters in/of Children’s and Young Adult Literature and Culture

Sponsored by the Monsters & the Monstrous Area of the Northeast Popular/American Culture Association for the Children’s and Young Adult Literature and Culture Area of the Popular Culture Association

Session planned for the 2021 National Conference of the Popular Culture Association, Boston, Massachusetts, 2-5 June 2021

 

Monsters seem to be everywhere growing up, but it is only recently that studies have explored their appeal and impact on the development of children and young adults. In this session, we hope to continue this work by exploring the following themes: our need for monsters as children and/or young adults, the ways monsters of children’s and young adult literature/culture have changed over time, and how these monsters have shaped us as we grow. Proposals on monster and texts from any period or medium will be considered as long as they relate to children’s and young adult literature and culture.

Address any inquiries about the panel to the Monsters & the Monstrous Area Chair at Popular.Preternaturaliana@gmail.com.

 

Membership in the Popular Culture Association (a.k.a. PCA) will be required to present as will a registration fee. Further details and submission instructions at https://pcaaca.org/conference/submitting-paper-proposal-pca-conference. Registration rates are listed at https://pcaaca.org/conference.

Please submit your proposals into the PCA database for review (select the Children’s and YA Literature and Culture Area). Submissions should be made by 6 January 2021. At this time, PCA intends to run a face-to-face conference.

 

 

 

Sunday, October 13, 2019

CFP Horror(s) of Childhood and Adolescence (Spec Issue of Dzieciństwo. Literatura i Kultura) (1/31/2020)

CFP: Horror(s) of Childhood and Adolescence
In CFP On September 29, 2019
https://www.fantastic-arts.org/2019/cfp-horrors-of-childhood-and-adolescence/

Please find pasted below the call for papers for the next issue of Dzieciństwo. Literatura i Kultura [Childhood: Literature and Culture], a biannual journal published at the University of Warsaw, Poland. The theme of the issue is Horror(s) of childhood and adolescence, and the deadline is January, 31, 2020.

The first issue of the journal is here: https://www.journals.polon.uw.edu.pl/index.php/dlk/issue/view/18.
All papers are peer-reviewed and, if accepted, published in open access without any article processing fees.

Call for papers 1/2020

To read more about the journal, including our submission procedure, please visit our platform: http://www.journals.polon.uw.edu.pl/index.php/dlk (to change the language to English, please click the ‘globe’ button of the page). You can also find us on Facebook: https://www.facebook.com/dlkuw/.

Yours faithfully,

Maciej Skowera

Vice-director of the journal  Dzieciństwo. Literatura i Kultura [Childhood: Literature and Culture



Horror(s) of childhood and adolescence

On the one hand, within literary and film studies, the notion of horror is used as a genological category. On the other hand, as an aesthetic category, it is referred to various cultural texts: literary works, films, and TV series as well as theatrical performances and video games. Anita Has-Tokarz, in a monograph Horror w literaturze współczesnej i filmie [Horror in Contemporary Literature and Film] (2010), even considers it to denote “an effect [of dread] exerted on the recipient by a [cultural] text” (p. 51; our own translation). We would like to devote the third issue of “Dzieciństwo. Literatura i Kultura” to the relations of childhood and adolescence with horror – understood in all these ways – which are visible in three fields of consideration.

Firstly: the child in horror fiction. Culture, especially popular culture, eagerly casts children in the roles of disturbingly mysterious, mediumistic, frightening, demonic beings, or even torturers – but also in the roles of victims, specially protected individuals, objects of interest of variously presented evil, as well as heroes and heroines who are the only ones that can fight this evil. From the classic examples, it is enough to recall the teenage girl, Regan, from The Exorcist directed by William Friedkin, the young antichrist from The Omen franchise, and children’s characters from Stephen King’s prose – e.g. The Shining, Children of the Corn, Pet Semetary, or It – and from many famous screen adaptations of his works. Such figures – demonic children, but also children as saviours – have appeared in many popular films in recent years, such as John Krasinski’s A Quiet Place, Jennifer Kent’s Babadook, or Ari Aster’s Hereditary; in TV series, to mention the American Horror Story anthology by Ryan Murphy and Brad Falchuk, Stranger Things by the Duffer brothers, The Haunting of Hill House by Mike Flanagan (loosely based on the novel by Shirley Jackson); in video games, e.g. The Last of Us by the Mighty Dog studio and American McGee’s Alice series; and, finally, in literature, like Josh Malerman’s already filmed novel, Bird Box. It is also worth to mention the approaches other than the Anglo-Saxon ones: the dreadful child presented by the classics of Japanese horror cinema in which it is an embodiment of tragedy and mystery, and where childhood is stigmatised by unimaginable suffering from which the protagonists cannot free themselves (e.g. The Ring and Dark Water by Hideo Nakata, or Ju-On: The Grudge by Takashi Shimizu); Spanish, Portuguese, Mexican, and South American representations, connected to folklore, traditional beliefs, and fairy tales, such as Guillermo del Toro’s Pan’s Labyrinth or J. A. Bayona’s The Orphanage; the cruel children from German and Austrian works, e.g. Goodnight Mommy by Veronica Franz and Severin Fiala. We would like to look at the ways in which children’s characters are used both in the classics of the genre and in the latest cultural production.

Secondly: children’s and young adult horror fiction. In the last dozen or so years, we have been experiencing a renaissance of horror literature for young people. The literary roots of such works date back to the tradition of the 19th century and, inter alia, to the so-called pedagogy of fear, while in the 20th century, classical examples are the works by John Bellairs, Zilpha Keatley Snyder, and Phyllis Reynolds Naylor. Today, many authors display both the ludic and reflective dimensions of horror, such as Daniel Handler (Lemony Snicket), Ian Ogilvy, Chris Priestley, or Neil Gaiman and, in Poland, Marcin Szczygielski and Grzegorz Gortat. The issue of horror in cultural texts for children and young adults has become the subject of research of many scholars, both in Poland, especially Katarzyna Slany, and abroad, including Jessica R. McCort, Michael Howarth as well as Anna Jackson, Karen Coats and Roderick McGillis, Monica Flegel, Christopher Parkes, Chloé Germaine Buckley, K. Shryock Hood, Laura Hubner. To continue the considerations they have undertaken, we would like to invite authors to examine the strategies of creating horror fiction for young recipients – not only literary works, but also those from other media, such as films, TV series, video games, comic books.

Thirdly and lastly: childhood and adolescence as a horror. In this problem area, the concept of horror will be understood the most broadly. Such plots and motifs appear in works addressed both to adults (including biographical and autobiographical pieces) and children and young adults. The dominance of the Arcadian tone in cultural texts for young people is a thing of the past; for several decades, there has been a clear tendency to raise drastic subjects, tabooed before, such as domestic violence, sexual abuse, addictions, suicides, etc. 13 Reasons Why, a famous TV series created by Brian Yorkey (adapted from the novel by Jay Asher), Euphoria by Sam Levinson, Stephen Chbosky’s novel The Perks of Being a Wallflower and its screen adaptation directed by the writer, The Lovely Bones by Jodi Picoult and Peter Jackson’s film based on this work, Dom nie z tej ziemi [The House Out of This World] by Małgorzata Strękowska-Zaremba, The Book Everything by Guus Kuijer, or transgressive picturebooks (like those by Gro Dahle and Svein Nyhus) – are just a few of the many examples. Another issue is the horror of childhood and adolescence in dystopias and post-apocalyptic narratives, those for adult audiences (The Handmaid’s Tale by Margaret Atwood and a TV series inspired by this prose, The Road by Cormac McCarthy and a film based on it) and those for young adults (Suzanne Collins’s trilogy The Hunger Games, Veronica Roths’s Divergent series, and screen adaptations of these works, or Meto by Yves Grevet) and children (Woolvs in the Sitee by Margaret Wild and Anne Spudvilas). Social problems with a destructive impact on childhood and adolescence, reflected or extrapolated in many cultural texts, are therefore another issue we encourage potential authors to explore.

We invite you to consider various aspects of the relations of childhood and adolescence with horror in diverse cultural texts for different audiences. We are interested in cross-sectional articles and case studies about works created in the 19th, 20th, and 21st century. The three problem areas we identified – the child in horror fiction, horror for children and young adults, and childhood and adolescence as a horror – do not cover such a complex issue fully; therefore, the editorial team is open to other proposals, going beyond the proposed topics.

We also invite you to send texts unconnected with the issue’s subject matter to our Varia and Reviews sections.

Article submission deadline: 31.01.2020

Friday, February 2, 2018

CFP In the Shadows: Illuminating Monstrosity in Children's and Young Adult Literature and Culture (2/28/2018; British Columbia 5/11-12/2018)

In the Shadows: Illuminating Monstrosity in Children's and Young Adult Literature and Culture
https://call-for-papers.sas.upenn.edu/cfp/2018/01/29/in-the-shadows-illuminating-monstrosity-in-childrens-and-young-adult-literature-and

deadline for submissions: 
February 28, 2018
 
full name / name of organization: 
University of British Columbia Master of Arts in Children's Literature program
 
contact email: 
In the Shadows:
Illuminating Monstrosity in Children’s and Young Adult Literature and Culture
Call for Paper Proposals
Deadline for submission: February 28th, 2018 

A peer-reviewed graduate student conference on children’s literature, media, and culture
University of British Columbia - Friday May 11th - Saturday May 12th, 2018 

In the Shadows: Illuminating Monstrosity in Children’s and Young Adult Literature and Culture is a two-day conference on May 11th - 12th 2018 showcasing graduate student research in children’s literature. You are invited to submit a proposal for an academic paper that contributes to research in the area of children’s and young adult literature, media, or cultural studies. Submissions of creative writing for children and young adults are also welcome. We are particularly interested in research and creative work that draw on the broadly interpreted theme of monstrosity--including research on narratives that feature monstrous figures and the monstrous side of humanity.

Topics may include, but are not limited to:
  • Literature from the genres of horror, gothic, mystery, or science fiction
  • Post-humanism/trans-humanism
  • Narratives of physical or emotional trauma, scars, disfigurement, etc.
  • Themes of fear, captivity, empathy/apathy
  • The uncanny and the sublime
  • Narratives focussing on the duality of human nature
  • Themes of survival, lost innocence, or childhood innocence
  • Experiences of marginalized groups, otherness, and social outcasts
  • (Mis)representations of people as “monsters”
  • Government atrocities, tragedies, and other perspectives on historical events
  • Analyses of monstrosity from critical or theoretical perspectives (e.g. psychoanalysis, post colonialism, feminism, etc.)
  • Adaptations, bringing a narrative to life in a new story or medium
  • Stories of real-world monsters, such as bullies or personal, inner demons
  • Narratives featuring monsters, vampires, werewolves, zombies, ogres etc.
  • Villains and beasts from fairy tales, folktales, or mythology
  • Friendly monsters or imaginary friends (e.g. Pokémon, The BFG, Monsters Inc.)
  • The allure and romanticism of monsters (e.g. Twilight)
  • Papers related to Mary Shelley’s Frankenstein, in honour of the 200th anniversary of publication 
The topics above are a guideline for the proposals we would like to see, but we are eager to receive paper proposals on any facet of monstrosity in children’s and young adult texts. 

Academic Paper Proposals
Please send a 250-word abstract that includes the title of your paper, a list of references in MLA format, a 50-word biography, your name, your university affiliation, email address, and phone number to the review committee at submit.ubc.conference@gmail.com. Please include “Conference Proposal Submission” in the subject line of your email. 

Creative Writing Proposals
Submissions of creative writing for children and young adults in any genre are welcome, including novel chapters, poetry, picture books, graphic novels, scripts, etc. Please send a piece of work no longer than 12 pages double-spaced. (Anything shorter is welcome-- poetry, for example, might only be a page). The submission should include the title of your piece, a 150-word overview of your piece (describe age group, genre, and links to the conference theme), a list of references in MLA format (if you have any), a 50-word biography, your name, your university affiliation, email address, and phone number. Please send your submission to the review committee at submit.ubc.conference@gmail.com. Please put “Creative Conference Proposal Submission” in the subject line of your email.

Out of Province/Country Submissions
For those who may need extra time to plan their travels please put “Travel” in the email subject line and we will get back to you as soon as possible.
 
For more info, please contact ubc.conference.2018@gmail.com or visit https://blogs.ubc.ca/intheshadows/.  Join our mailing list at http://eepurl.com/dht7_z.
Thank you and we look forward to seeing you this spring!



Last updated January 31, 2018
This CFP has been viewed 252 times. 

Friday, August 12, 2016

CfP Growing Up with the Undead (expired)

Meant to post this earlier in the year:

CfP: Growing Up with the Undead: Vampires in the 20th- and 21st-Century Literature, Films and Television for Young Children

http://www.fantastic-arts.org/2016/cfp-growing-up-with-the-undead-vampires-in-the-20th-and-21st-century-literature-films-and-television-for-young-children/

Type:
Call for Papers
Date:
May 31, 2016
Subject Fields:
Childhood and Education, Popular Culture Studies, Literature, Film and Film History, Cultural History / Studies
 
Since Bram Stoker’s seminal vampire novel, Dracula, published in 1897, the figure of the vampire has been a persistent presence in Western popular culture. Though largely the remit of adult audiences since the 1970s, the vampire has become increasingly present in narratives (books/films/television) for younger children. In fact, in the 21st century, one might even venture to say it is a staple of the genre. During this time the meaning of the vampire itself has drastically changed from a symbol of otherness and potential danger to one that accepts difference and offers agency to all young readers. This shift within young children’s narratives is largely a reflection of the changing positioning of the undead within adult and young adult narratives that have seen an increasing romanticization of the vampire, which constructs it as both inspirational and aspirational within, or indeed outside of, an increasingly consumerist and globalized world. This volume will examine the continuing presence of vampires within children’s literary and visual narratives in relation to contemporaneous representations in popular narratives and the social environment that creates them.

Abstracts/proposals are invited for chapters that look at narratives featuring vampire characters, as either main protagonist or incidental role, in books, film, television, comics, toys, games, etc. aimed at children of 12 years old or younger (not YA). Chapters can be either an overview of a particular medium or focus on a few titles that example certain themes or topics.

Possible subjects include but are not limited to:
  • Child vampires, male/female vampires, animal vampires, non-human vampires
  • Scary vampires, stranger danger, warnings against non-normative behaviour
  • Queer vampires, individual identity positions, role models
  • Historical precedents from folk/fairy tales or classic children’s literature
  • Franchises that cover many media that feature vampires, Monster High, Mona the Vampire, Disney (characters such as Maleficent/Ursula etc)
  • Vampires in games, Lego, activity books, pop-up books etc
  • Vampires in children’s advertising/products such as Count Chocula, Oreo adverts, Kinder adverts etc.
  • Children’s vampires in relation to their YA and adult contemporaries
  • Any of the above in relation to gender, sexualities, minorities, ethnicity, class etc.
  • Non-bloodsucking vampires: veggie vamps and those that drink washing liquid, or energy etc.
  • Vampires that are not vampires, i.e. Scooby Doo, Araminta Spook etc.

Abstract of no more than 350 words with “Growing up with the Vampire” in the subject line,  should arrive by 31st May, 2016.
Final manuscripts of 5,000-8,000 will be expected by 28th August, 2016, manuscripts to be formatted MLA-style with a separate works cited page section, for publication by Universitas Press in Montreal (www.universitaspress.com) by the end of 2016/start 2017.
Abstracts and enquiries should be sent to Simon Bacon at: baconetti@googlemail.com

Thursday, March 31, 2016

Baer's Golem Redux

An interesting and informative book of relevance to our endeavors:

The Golem Redux: From Prague to Post-Holocaust Fiction
Elizabeth R. Baer
Published by: Wayne State University Press
http://www.wsupress.wayne.edu/books/detail/golem-redux

Subjects: Cultural Studies, Folklore, Jewish Studies, Literary Criticism and Theory, Popular Culture

PAPERBACK
Published: April 2012
ISBN: 9780814336267
Pages: 240
Size: 6x9
Illustrations: 12
$27.95

EBOOK
Published: April 2012
ISBN: 9780814336274


First mentioned in the Book of Psalms in the Hebrew Bible, the golem is a character in an astonishing number of post-Holocaust Jewish-American novels and has served as inspiration for such varied figures as Mary Shelley’s monster in her novel Frankenstein, a frightening character in the television series The X-Files, and comic book figures such as Superman and the Hulk. In The Golem Redux: From Prague to Post-Holocaust Fiction, author Elizabeth R. Baer introduces readers to these varied representations of the golem and traces the history of the golem legend across modern pre- and post-Holocaust culture. In five chapters, The Golem Redux examines the different purposes for which the golem has been used in literature and what makes the golem the ultimate text and intertext for modern Jewish writers.
Baer begins by introducing several early manifestations of the golem legend, including texts from the third and fourth centuries and from the medieval period; Prague’s golem legend, which is attributed to the Maharal, Rabbi Judah Loew; the history of the Josefov, the Jewish ghetto in Prague, the site of the golem legend; and versions of the legend by Yudl Rosenberg and Chayim Bloch, which informed and influenced modern intertexts. In the chapters that follow, Baer traces the golem first in pre-Holocaust Austrian and German literature and film and later in post-Holocaust American literature and popular culture, arguing that the golem has been deployed very differently in these two contexts. Where prewar German and Austrian contexts used the golem as a signifier of Jewish otherness to underscore growing anti-Semitic cultural feelings, post-Holocaust American texts use the golem to depict the historical tragedy of the Holocaust and to imagine alternatives to it. In this section, Baer explores traditional retellings by Isaac Bashevis Singer and Elie Wiesel, the considerable legacy of the golem in comics, Michael Chabon’s The Amazing Adventures of Kavalier and Clay, and, finally, "Golems to the Rescue" in twentieth- and twenty-first-century works of film and literature, including those by Cynthia Ozick, Thane Rosenbaum, and Daniel Handler.
By placing the Holocaust at the center of her discussion, Baer illustrates how the golem works as a self-conscious intertextual character who affirms the value of imagination and story in Jewish tradition. Students and teachers of Jewish literature and cultural history, film studies, and graphic novels will appreciate Baer’s pioneering and thought-provoking volume.


Elizabeth R. Baer is professor of English and genocide studies at Gustavus Adolphus College in St. Peter, Minnesota. She is co-editor with Hester Baer of The Blessed Abyss: Inmate #6582 in Ravensbrück Concentration Camp for Women (Wayne State University Press, 2000) and co-editor with Myrna Goldenberg of Experience and Expression: Women, the Nazis, and the Holocaust (Wayne State University Press, 2003). She is also editor of Shadows on My Heart: The Civil War Diary of Lucy Buck of Virginia, a finalist for the Lincoln Prize in 1997.