The Medial Afterlives of H. P. Lovecraft: Comic, Film, Podcast, TV, Games
Editors: Tim Lanzendörfer and Max José Dreysse Passos de Carvalho
Palgrave Macmillan, 2023
Available from SpringerLink in print, as an ebook, and as individual chapters.
More details at https://link.springer.com/book/10.1007/978-3-031-13765-5.
This book is the first to sustainedly engage with the whole breadth of adaptations of H.P. Lovecraft
Includes not just film and TV, but also comics, podcasts, video games, and board games
Develops an affordance-based theory of adaptation by recourse to the example of Lovecraft
Front Matter
Pages i-xxvi
Theory
Lovecraft, the Lovecraftian, and Adaptation: Problems of Philosophy and Practice
Max José Dreysse Passos de Carvalho, Tim Lanzendörfer
Pages 3-25
Disseminating Lovecraft: The Proliferation of Unsanctioned Derivative Works in the Absence of an Operable Copyright Monopoly
Nathaniel R. Wallace
Pages 27-44
When Adaptation Precedes the Texts: The Spread of Lovecraftian Horror in Thailand
Latthapol Khachonkitkosol
Pages 45-60
Comics
Conveying Cosmicism: Visual Interpretations of Lovecraft
Rebecca Janicker
Pages 63-75
The Problematic of Providence: Adaptation as a Process of Individuation
Per Israelson
Pages 77-99
Twice Told Tale: Examining Comics Adaptations of At the Mountains of Madness
Tom Shapira
Pages 101-119
Film and TV
Image, Insoluble: Filming the Cosmic in The Colour Out of Space
Shrabani Basu, Dibyakusum Ray
Pages 123-137
The Threshold of Horror: Indeterminate Space, Place and the Material in Film Adaptations of Lovecraft’s The Colour Out of Space (1927)
Gerard Gibson
Pages 139-158
Cthulhoo-Dooby-Doo!: The Re-animation of Lovecraft (and Racism) Through Subcultural Capital
Christina M. Knopf
Pages 159-172
Dispatches from Carcosa: Murder, Redemption and Reincarnating the Gothic in HBO’s True Detective
Patrick J. Lang
Pages 173-189
Lovecraft Country: Horror, Race, and the Dark Other
Dan Hassler-Forest
Pages 191-204
The Lovecraftian Festive Hoax: Readers Between Reality and Fiction
Valentino Paccosi
Pages 205-220
Podcasts
“In My Tortured Ears There Sounds Unceasingly a Nightmare”: H. P. Lovecraft and Horror Audio
Richard J. Hand
Pages 223-240
The Lovecraft Investigations as Mythos Metatext
Justin Mullis
Pages 241-259
Video Games
Head Games: Adapting Lovecraft Beyond Survival Horror
Kevin M. Flanagan
Pages 263-277
The Crisis of Third Modernity: Video Game Adaptation of H.P. Lovecraft in The Sinking City
Erada Adel Almutairi, Tim Lanzendörfer
Pages 279-293
Authorship Discourse and Lovecraftian Video Games
Serenay Günal, Colleen Kennedy-Karpat
Pages 295-314
Analog Games
Challenging the Expressive Power of Board Games: Adapting H.P. Lovecraft in Arkham Horror and Mountains of Madness
Torben Quasdorf
Pages 317-337
Playing the Race Card: Lovecraftian Play Spaces and Tentacular Sympoiesis in the Arkham Horror Board Game
Steffen Wöll, Amelie Rieß
Pages 339-357
Back Matter
Pages 359-367
Max José Dreysse Passos do Carvalho is a graduate student of American Studies at Goethe University, Frankfurt, Germany. His research and forthcoming publications concentrates on game studies and philosophy.
This book is the first to sustainedly engage with the whole breadth of adaptations of H.P. Lovecraft
Includes not just film and TV, but also comics, podcasts, video games, and board games
Develops an affordance-based theory of adaptation by recourse to the example of Lovecraft
About this book
Medial Afterlives of H.P. Lovecraft brings together essays on the theory and practice of adapting H.P. Lovecraft’s fiction and the Lovecraftian. It draws on recent adaptation theory as well as broader discourses around media affordances to give an overview over the presence of Lovecraft in contemporary media as well as the importance of contemporary media in shaping what we take Lovecraft’s legacy to be. Discussing a wide array of medial forms, from film and TV to comics, podcasts, and video and board games, and bringing together an international group of scholars, the volume analyzes individual instances of adaptation as well as the larger concern of what it is possible to learn about adaptation from the example of H.P. Lovecraft, and how we construct Lovecraft and the Lovecraftian today in adaptation. Medial Afterlives of H.P. Lovecraft is focused on an academic audience, but it will nonetheless hold interest for all readers interested in Lovecraft today.Contents
Front Matter
Pages i-xxvi
Theory
Lovecraft, the Lovecraftian, and Adaptation: Problems of Philosophy and Practice
Max José Dreysse Passos de Carvalho, Tim Lanzendörfer
Pages 3-25
Disseminating Lovecraft: The Proliferation of Unsanctioned Derivative Works in the Absence of an Operable Copyright Monopoly
Nathaniel R. Wallace
Pages 27-44
When Adaptation Precedes the Texts: The Spread of Lovecraftian Horror in Thailand
Latthapol Khachonkitkosol
Pages 45-60
Comics
Conveying Cosmicism: Visual Interpretations of Lovecraft
Rebecca Janicker
Pages 63-75
The Problematic of Providence: Adaptation as a Process of Individuation
Per Israelson
Pages 77-99
Twice Told Tale: Examining Comics Adaptations of At the Mountains of Madness
Tom Shapira
Pages 101-119
Film and TV
Image, Insoluble: Filming the Cosmic in The Colour Out of Space
Shrabani Basu, Dibyakusum Ray
Pages 123-137
The Threshold of Horror: Indeterminate Space, Place and the Material in Film Adaptations of Lovecraft’s The Colour Out of Space (1927)
Gerard Gibson
Pages 139-158
Cthulhoo-Dooby-Doo!: The Re-animation of Lovecraft (and Racism) Through Subcultural Capital
Christina M. Knopf
Pages 159-172
Dispatches from Carcosa: Murder, Redemption and Reincarnating the Gothic in HBO’s True Detective
Patrick J. Lang
Pages 173-189
Lovecraft Country: Horror, Race, and the Dark Other
Dan Hassler-Forest
Pages 191-204
The Lovecraftian Festive Hoax: Readers Between Reality and Fiction
Valentino Paccosi
Pages 205-220
Podcasts
“In My Tortured Ears There Sounds Unceasingly a Nightmare”: H. P. Lovecraft and Horror Audio
Richard J. Hand
Pages 223-240
The Lovecraft Investigations as Mythos Metatext
Justin Mullis
Pages 241-259
Video Games
Head Games: Adapting Lovecraft Beyond Survival Horror
Kevin M. Flanagan
Pages 263-277
The Crisis of Third Modernity: Video Game Adaptation of H.P. Lovecraft in The Sinking City
Erada Adel Almutairi, Tim Lanzendörfer
Pages 279-293
Authorship Discourse and Lovecraftian Video Games
Serenay Günal, Colleen Kennedy-Karpat
Pages 295-314
Analog Games
Challenging the Expressive Power of Board Games: Adapting H.P. Lovecraft in Arkham Horror and Mountains of Madness
Torben Quasdorf
Pages 317-337
Playing the Race Card: Lovecraftian Play Spaces and Tentacular Sympoiesis in the Arkham Horror Board Game
Steffen Wöll, Amelie Rieß
Pages 339-357
Back Matter
Pages 359-367
About the editors
Tim Lanzendörfer is research assistant professor of American Studies at Goethe University, Frankfurt, Germany. He has published widely in contemporary literature and media. His most recent books are the forthcoming Utopian Pasts and Futures in the Contemporary American Novel (2023) and the Routledge Companion to the British and North American Literary Magazine (2021).Max José Dreysse Passos do Carvalho is a graduate student of American Studies at Goethe University, Frankfurt, Germany. His research and forthcoming publications concentrates on game studies and philosophy.
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